Jon Michael Galindo

~ writing, programming, art ~

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17 October 2015

Alchemite Effects 5


In yet another iota of progress on Alchemite, I have incorporated rendering of schema (alchemite spells), as well as block boundaries (grass in this case). Press the spacebar to generate a new, random schema at the Bobble-pointer's square, or hold it down to leave a trail in your wake. :-)

(You will only see a black box below until the graphics load at 0.328MB.)


Use Arrow Keys (←↑↓→) and Spacebar:


I'm not sure I ought to be calling this an "effects" demo, but it is still short of an Alpha; that would necessitate blade mechanics or at least programmable spells. It may be a long road yet to that point.

Will Alchemite ever be all that I envisioned? Only time will tell.



© Jon Michael Galindo 2015